Large City: Ti̽n-nragbö Qo̠

Ti̽n-nragbö Qo̠

Ti̽n-nragbö Qo̠
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceShaloshe County
RegionSkra Srokko Brush
Founded1170
Community LeaderChief Ghadunra Ghosegrael
Area276 km2 (110 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation2388 m (7834 ft)
Average Yearly Precipitation157 cm/y (61 in/y)
Population65163
Population Density236 people per km2 (592 people per mi2)
Town AuraAugury
Naming
Native nameTi̽n-nragbö Qo̠
Pronunciation/ti̽n/ /ˈnragbo˞/
Direct Translation[gauge] [spear; lance; pike; dart]
Translation[Not Yet Translated]

Ti̽n-nragbö Qo̠ (/ti̽n/ /ˈnragbo˞/ [gauge] [spear; lance; pike; dart]) is a subtropical Large City located in the Shaloshe County of the Viceroyalty of Rosid.

The name Ti̽n-nragbö Qo̠ is derived from the Wood Elvish language, as Ti̽n-nragbö Qo̠ was founded by Trëka Zilvagee, who was culturaly Wood Elven.

Climate

Ti̽n-nragbö Qo̠ has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a freezing -1°C (31°F). Ti̽n-nragbö Qo̠ receives an average of 157 cm/y (61 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ti̽n-nragbö Qo̠ covers an area of nearly 276 km2 (110 mi2), and an average elevation of 2388 m (7834 ft) above sea level.

Overview

Ti̽n-nragbö Qo̠ was founded durring the late 13th century in winter of the year 1170, by Trëka Zilvagee. The establishment of Ti̽n-nragbö Qo̠ suffered from many setbacks, delays, and obsticles, most notably a group of Ti̽n-nragbö Qo̠ which required millitary assistance exterminate before the community could finish being built.

Ti̽n-nragbö Qo̠ was built using the conventions of Wood Elven durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Ti̽n-nragbö Qo̠ is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ti̽n-nragbö Qo̠ is buildings are arranged arround a network of broad gravel streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Ti̽n-nragbö Qo̠'s wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Ti̽n-nragbö Qo̠'s monster and outlaw focused fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Ti̽n-nragbö Qo̠ has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Ti̽n-nragbö Qo̠’s streets.

Civic Infrastructure

Ti̽n-nragbö Qo̠ possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Ti̽n-nragbö Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ti̽n-nragbö Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ti̽n-nragbö Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ti̽n-nragbö Qo̠'s parks.

Ti̽n-nragbö Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ti̽n-nragbö Qo̠.

Ti̽n-nragbö Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ti̽n-nragbö Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ti̽n-nragbö Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ti̽n-nragbö Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ti̽n-nragbö Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ti̽n-nragbö Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ti̽n-nragbö Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ti̽n-nragbö Qo̠'s public wards, blessings, and other arcane systems.

Ti̽n-nragbö Qo̠ has an Arcane Academy which provides higher education in the arcane sciences.

Ti̽n-nragbö Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ti̽n-nragbö Qo̠'s grid is powered by mana accumulators.

Ti̽n-nragbö Qo̠'s old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ti̽n-nragbö Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.

Ti̽n-nragbö Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Ti̽n-nragbö Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ti̽n-nragbö Qo̠'s natural decorations nor waterways.

Ti̽n-nragbö Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ti̽n-nragbö Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ti̽n-nragbö Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ti̽n-nragbö Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ti̽n-nragbö Qo̠'s mayor's house was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

Due to the actions of local Kami, autumn is short in Ti̽n-nragbö Qo̠.

The Herd Animal, Bison near Ti̽n-nragbö Qo̠ are known to be almost tame, such that they can be put to domestic use.

Ti̽n-nragbö Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Mysticism energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 126
  • Farmers: 191
  • Farm Laborer: 296
  • Hunters: 224
  • Milk Maids: 181
  • Ranchers: 87
  • Ranch Hands: 178
  • Shepherds: 151
    • Farmland: 265213 m2
    • Cattle and Similar Creatures: 16290
    • Poultry: 195489
    • Swine: 13032
    • Sheep: 651
    • Goats: 130
    • Horses, Mounts, and Beasts of Burden: 6516

Craftsmen

  • Arms and Toolmakers: 135
  • Blacksmiths: 158
  • Bookbinders: 82
  • Buckle-makers: 85
  • Cabinetmakers: 155
  • Candlemakers: 210
  • Carpenters: 213
  • Clothmakers: 171
  • Coach and Harness Makers: 67
  • Coopers: 176
  • Copper, Brass, Tin, Zinc, and Lead Workers: 92
  • Copyists: 59
  • Cutlers: 54
  • Fabricworkers: 155
  • Farrier: 482
  • Furriers: 42
  • Glassworkers: 241
  • Gunsmiths: 134
  • Harness-Makers: 63
  • Hatters: 131
  • Hosiery Workers: 46
  • Jewelers: 72
  • Leatherwrights: 176
  • Locksmiths: 67
  • Matchstick makers: 100
  • Musical Instrument Makers: 94
  • Painters, Structures and Fixtures: 82
  • Paper Workers: 95
  • Plasterers: 86
  • Pursemakers: 110
  • Roofers: 70
  • Ropemakers: 66
  • Rugmakers: 63
  • Saddlers: 110
  • Scabbardmakers: 137
  • Scalemakers: 69
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 61
  • Shoemakers: 62
  • Soap and Tallow Workers: 206
  • Tailors: 352
  • Tanners: 85
  • Upholsterers: 89
  • Watchmakers: 85
  • Weavers: 191
  • Whitesmiths: 52

Merchants

  • Adventuring Goods Retellers: 45
  • Arcana Sellers: 45
  • Beer-Sellers: 83
  • Booksellers: 103
  • Butchers: 176
  • Chandlers: 167
  • Chicken Butchers: 178
  • Entrepreneurs: 64
  • Fine Clothiers: 155
  • Fishmongers: 162
  • Florists: 39
  • Potion Sellers: 108
  • Resellers: 250
  • Spice Merchants: 84
  • Wine-sellers: 138
  • Wheelwright: 100
  • Woodsellers: 59

Service workers

  • Bakers: 325
  • Barbers: 289
  • Coachmen: 93
  • Cooks: 241
  • Doctors: 134
  • Gamekeepers: 101
  • Grooms: 56
  • Hairdressers: 203
  • Healers: 188
  • Housekeepers: 217
  • Housemaids: 342
  • House Stewards: 203
  • Inns: 62
  • Laundry maids: 114
  • Maidservants: 232
  • Nursery Maids: 116
  • Pastrycooks: 203
  • Restaurateur: 250
  • Tavern Keepers: 260

Specialized Laborer

  • Ashworkers: 88
  • Bleachers: 59
  • Chemical Workers: 37
  • Coal Heavers: 125
  • In-Town Couriers: 144
  • Long Haul Couriers: 151
  • Dockyard Workers: 130
  • Gas Workers: 31
  • Hay Merchants: 55
  • Leech Collectors: 178
  • Millers: 162
  • Miners: 151
  • Oilmen and Polishers: 98
  • Postmen: 158
  • Pure Finder: 85
  • Skinners: 191
  • Sugar Refiners: 37
  • Tosher: 106
  • Warehousemen: 217
  • Watercarriers: 137
  • Watermen, Bargemen, etc.: 181

Skilled Laborers

  • Accountants: 80
  • Alchemist: 101
  • Clerk: 127
  • Dentists: 66
  • Educators: 173
  • Engineers: 95
  • Gardeners: 68
  • Mages: 46
  • Plumbers: 67
  • Pharmacist: 79
  • Professors: 28
  • Scientists: 48
  • Wizards: 28

Civil Servants

  • Adventurers: 62
  • Bankers: 97
  • Civil Clerks: 151
  • Civic Iudex: 73
  • Consultants: 43
  • Exorcist: 141
  • Fixers: 75
  • Kami Clerk: 121
  • Landlords: 131
  • Lawyers: 83
  • Legend Keepers: 112
  • Militia Officers: 724
  • Monks, Monastic: 210
  • Monks, Civic: 203
  • Historian, Oral: 141
  • Historian, Textual: 74
  • Policemen, Sheriffs, etc.: 141
  • Priests: 296
  • Rangers: 85
  • Rat Catchers: 96
  • Scholars: 100
  • Spiritualist: 118
  • Slayers: 36
  • Storytellers: 255
  • Military Officers: 210

Cottage Industries

  • Brewers: 203
  • Comfort Services: 271
  • Enchanters: 75
  • Herbalists: 73
  • Jaminators: 210
  • Needleworkers: 203
  • Potters: 108
  • Preserve Makers: 191
  • Quilters: 97
  • Seamsters: 283
  • Spinners: 197
  • Tinker: 74
  • Weaver: 155

Artists

  • Actors: 65
  • Architects: 25
  • Bards: 101
  • Costumers: 39
  • Dancers: 77
  • Drafters: 42
  • Engravers: 53
  • Fine Furniture Carpenters: 32
  • Glaziers: 68
  • Inlayers: 62
  • Musicians: 162
  • Painters, Art: 32
  • Playwrights: 71
  • Sculptors, Art: 58
  • Wood Carvers: 241
  • Writers: 224

Produce Industries

  • Butter Churners: 224
  • Canners: 191
  • Cheesmakers: 210
  • Ice Merchants: 29
  • Millers: 127
  • Picklers: 112
  • Smokers: 81
  • Stockmakers: 78
  • Tobacconists: 103
  • Tallowmakers: 158

24575 of Ti̽n-nragbö Qo̠'s population work within a Foundational Occupation.

35375 of Ti̽n-nragbö Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 5213 (8%) are noncontributers.

Points of Interest

Ti̽n-nragbö Qo̠ is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Ti̽n-nragbö Qo̠'s roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Ti̽n-nragbö Qo̠ suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century Ti̽n-nragbö Qo̠ was struck by a devistating earthquake. The quake brought ruin to Ti̽n-nragbö Qo̠, which lost 162 people, 153 livestock, and 45 buildings in the earthquake. The day of the quake is remembered by many as Torment's Day.

History